3D Applications with MNG Support
3D applications, from real-time VRML to high-end modeling apps to ray-tracers,
often use image formats such as PNG and MNG for textures and sometimes for
screen and "movie" captures.
All known MNG-supporting 3D apps are listed here, but Greg doesn't
always hear about new ones right away. So if you don't see something
here, also check Gerard Juyn's MNG application pages, particularly
these:
As with the PNG-applications pages,
links to home WWW sites or to downloadable versions are provided where known.
But if a link is broken, check the location and see if the page moved or if
an updated version is available (and please
tell Greg!). Relevant operating systems are printed in
(parenthesized italics).
These are listed alphabetically, more or less:
- 3D Studio MAX /3ds Max [Kinetix / Autodesk]
(Win32) - version 9 and later
(JNG support only) with Tassilo
Philipp's free JNG
importer; read-only; commercial. (This is a 3D modeler/animator.)
- Crystal Space
[Jorrit
Tyberghein and the Crystal Space Team]
(Unix/X, DOS, OS/2, Win32, BeOS, NeXTStep/OpenStep,
Rhapsody, Mac OS, Amiga) - version 0.96(?) and later; read-only?
uses libpng, zlib and optionally libmng; freeware
(LGPL) with source. (This is an open-source 3D game engine written in
C++ that compiles on multiple platforms; it also includes a number of
demo levels. MNG support is optional.)
- Maya [Autodesk]
(Win32, Mac OS X) - version 8.5 and later
(JNG support only) with Tassilo
Philipp's free JNG
importer; read-only; commercial.
Here are some related MNG pages at this site:
Last modified 14 March 2009.
Copyright © 1998-2009 Greg Roelofs.
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